SuperHero Controller
Physics-based superhero movement system and template.
View on UnityWebWebGPUUnity Asset Store
Golem Kin is obsessed with the modern web and WebGPU — instant reach, serious GPU throughput, WGSL shaders, and compute that belongs on the graphics queue. We still ship incredible Unity tools on the Asset Store; we just never shut up about web delivery and WebGPU-class rendering while we do it.
WebGPU
WebGPU — move the pointer over the particle text to interact.Web · WebGPU · modern browsers
We talk about the web constantly: instant distribution, links instead of installers, shareable builds, and workflows where your team can try a build in the browser in seconds. On top of that, WebGPU finally gives the browser a modern GPU API that is explicit, fast, and designed for real-time graphics and compute — not a leaky abstraction left over from the OpenGL era.

Bottom line: if you are building games, tools, or interactive experiences on the web, WebGPU is not a side quest — it is the main graphics track for the next decade. We are loud about that on purpose: the web should feel as exciting as any console launch, and WebGPU is a huge part of making that true.
Web · WebGPU · shipping
We design and discuss workflows around WebGPU-class rendering: explicit pipelines, WGSL shaders, GPU compute for systems that used to choke the CPU, and browser budgets that stay honest at 60fps.
URLs, instant trials, cross-platform reach, and no gatekeeper install — the web is a distribution superpower. We talk about that constantly next to WebGPU, because great graphics only matter if players can actually load your build.
Our Unity Asset Store lineup is built for production feel — physics, packs, frameworks — and we connect that craft to how teams ship to browsers: asset weight, shader strategy, and WebGPU-forward thinking when you target the modern web.
Every pack and controller here is authored for production feel — and we talk constantly about how those workflows meet the web: streaming assets, shader complexity, CPU vs GPU work, and what a WebGPU port or web build expects from your content. Highlights below — same philosophy, shipping on the store.
Physics-based superhero movement system and template.
View on UnityPhysics RPG / action-adventure template with polished feel.
View on UnitySci-fi space and planetary exploration with realistic inertia.
View on UnityBiped and quadruped locomotion tuned for physics-driven games.
View on UnityStylized underwater props and materials for vibrant scenes.
View on UnityModular forest set — trees, ground, rocks, and mood.
View on UnityTrap framework and prefabs for tight 2D platforming.
View on UnityMobile performance and dynamic resolution framework.
View on UnityBilling, downloads, Unity pipeline questions — plus web and WebGPU integration talk (shaders, browser deltas, performance). We reply during support hours.